Mario Artist Polygon Studio Japanese version

マリオアーティスト ポリゴンスタジオ

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Release (Jap): 29/08/2000
NUD-DMGJ-JPN

Genre: Creative
Developer: Nintendo Co., Ltd., Nichimen Graphics Inc.
Publisher: Nintendo Co., Ltd.

An ambitious creative tool

Released in 1999 for the Nintendo 64DD, Mario Artist: Polygon Studio was an ambitious tool for 3D modelling and animation. Like its predecessor, Mario Artist: Talent Studio, it allowed players to explore creative expression, but this time in the world of 3D design. Players could model characters, objects, and environments using simple polygon-based tools, making it an early entry in the world of 3D digital creation within the Nintendo ecosystem.

Building and animating in 3D

The core focus of Polygon Studio was 3D model creation. The game provided players with an intuitive interface that made it easier to create polygon-based models, manipulate them, and even animate them. This feature was groundbreaking for its time, allowing users to experiment with 3D design in ways that were often too complex for home systems. It was a fantastic introduction to 3D modelling, offering an accessible path for budding artists to learn the basics of digital design.

Mario-themed assets to inspire creativity

True to the Mario Artist name, Polygon Studio was filled with Mario-themed assets, such as characters and objects from the Mario universe. These assets could be modified, resized, and placed within users’ creations, which helped tie the software to Nintendo’s iconic world. Whether players wanted to create their own Mario-inspired characters or build entirely new environments, Polygon Studio gave them the tools to bring their visions to life.

Limited accessibility, rare and valuable

As with other 64DD titles, Mario Artist: Polygon Studio was a Japan-exclusive release, which adds to its rarity. The 64DD was a failed peripheral with a limited run, meaning that games like this were never widely available outside of Japan. Because of this, Polygon Studio has become a sought-after collector’s item. Its scarcity, combined with its unique creative features, makes it a hidden gem for retro gaming enthusiasts and collectors alike.

Experimenting with 3D design

Polygon Studio’s main selling point was its ability to introduce users to 3D design in an easy-to-understand way. For the time, this was quite impressive, offering tools that allowed anyone, from a casual player to a budding designer, to create 3D models. While it was not a commercial success, the software’s experimental nature showcased Nintendo’s willingness to push the boundaries of gaming experiences, offering something completely different from the usual fare.

A place in Nintendo’s history

Though Mario Artist: Polygon Studio was not widely popular, it holds a significant place in Nintendo’s history as one of the first attempts at offering a user-friendly 3D design suite for home consoles. It represented the potential for future game creation and even influenced later games, where players would have more control over designing and modifying in-game elements. The game’s legacy lives on as an example of Nintendo’s creativity and experimentation during a time when the gaming industry was still finding its footing in the realm of 3D design.