Yume Koujou Doki Doki Panic Japanese version

夢工場 ドキドキパニック

Release (Jap): 10/07/1987
FCG-DRM

Genre: Platform
Developer: Nintendo Co., Ltd.
Publisher: Nintendo Co., Ltd., Fuji Television Network, Inc.

The game that became Super Mario Bros. 2

Released on July 10, 1987, Yume Koujou Doki Doki Panic for the Famicom Disk System is a unique and memorable entry in Nintendo’s history. Developed by Nintendo in collaboration with Fuji Television, the game was originally created as part of a promotion for the Tokyo World Expo. The gameplay revolves around a fantasy world where players control four characters as they try to rescue a family from a mysterious land full of strange creatures. This quirky, dream-like adventure later became the basis for Super Mario Bros. 2 in the West, when Nintendo adapted it by replacing the characters with Mario-themed ones, making it a fascinating chapter in Mario’s expansive legacy.

A dreamlike world with unique mechanics

Yume Koujou Doki Doki Panic features a gameplay style that sets it apart from other platformers of its time. Players can switch between the four playable characters—each with their own strengths—using a dynamic character-switching mechanic that adds variety and strategy to the game. The platforming elements are enriched by the ability to lift and throw objects, as well as a focus on exploration and puzzle-solving, which gives the game a fresh, engaging feel compared to typical Mario titles. It is this combination of traditional platforming with innovative mechanics that helped it stand out.

A collector’s treasure with historical significance

While Yume Koujou Doki Doki Panic didn’t receive a wide release outside Japan, its influence on the Super Mario franchise makes it a key part of gaming history. The game was originally released only for the Famicom Disk System and remains a rare and valuable collector’s item today. For fans of Nintendo’s history, it serves as a fascinating precursor to one of the most beloved entries in the Mario series. Its legacy continues to be celebrated, especially considering how it laid the foundation for the Western Super Mario Bros. 2.