Release: 1983
Developer: Nintendo Co., Ltd.
Publisher: Sharp Corporation



A double feature with Donkey Kong Jr.
Released in 1983, Donkey Kong Jr. / Donkey Kong Jr. Math for the Famicom offered a unique two-in-one experience that combined both action and educational gameplay. The first half of the cartridge features Donkey Kong Jr., where players must rescue Donkey Kong from the evil Mario by navigating through platforms and avoiding enemies. The second half, Donkey Kong Jr. Math, was a far more educational affair, mixing math-based challenges with the gameplay style of the original Donkey Kong Jr.. This version was designed to be both fun and informative, offering a more family-friendly approach to gaming.
Action-packed adventure meets education
While Donkey Kong Jr. was an action-packed platformer that had players scaling vines and jumping over obstacles, the Donkey Kong Jr. Math segment introduced an interesting twist—players had to solve math problems to progress through the stages. The math problems were integrated into the gameplay, making it a fun way for kids to practice addition, subtraction, and multiplication. This educational aspect, although a little unconventional for the time, showed how games could be used to teach valuable skills while keeping players entertained. It was an early attempt to blend learning and gaming into one package, something that would become more popular in later years.
A quirky piece of Mario history
Though the math component may have been a little too niche for many gamers at the time, Donkey Kong Jr. / Donkey Kong Jr. Math holds a special place in Nintendo history. It’s a unique example of how Nintendo was experimenting with different game styles and genres during the early years of the Famicom. Combining traditional platforming with educational content was a bold move, and while it might not have been the most widely celebrated release, it’s certainly an interesting footnote in the evolution of the Mario franchise. Whether you’re a fan of platformers or just curious about early educational games, this double-feature is a fun and unusual relic from gaming’s past.